The replacement arcade machines are nearly done.
They will be ready for open evening (fingers crossed)
A collection of information related to the Applied ICT course at Palmer's College
Monday, 17 October 2011
Half term homework: Game theme and asset production
You need to decide on the theme for your game. Remember we are talking old school game genres, racer, platformer, shooter etc...
Once you have identified a genre take a look at examples of control schemes for retro games to give you an idea how this may work for you.
You need to also look at the presentation shown in new games, particularly the menu structures and title screens used. Elements of these you should be able to incorporate in your own front end such as graphical styles and use of audio.
Once you have decided on this then you need to start organsing your assets.
Collect/create the following
audio (mp3 or wav formats)
Background graphics (organise into single images png for transparency)
Sprites (organise into a large sprite tile sheet 2048x2048 as png)
Title graphics (anything you want to move or flash such as Press Start, insert credit, logos etc...)
We need this stuff ready for when we come back after half term.
Once you have identified a genre take a look at examples of control schemes for retro games to give you an idea how this may work for you.
You need to also look at the presentation shown in new games, particularly the menu structures and title screens used. Elements of these you should be able to incorporate in your own front end such as graphical styles and use of audio.
Once you have decided on this then you need to start organsing your assets.
Collect/create the following
audio (mp3 or wav formats)
Background graphics (organise into single images png for transparency)
Sprites (organise into a large sprite tile sheet 2048x2048 as png)
Title graphics (anything you want to move or flash such as Press Start, insert credit, logos etc...)
We need this stuff ready for when we come back after half term.
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