Due to the closure of college the deadline is now Thursday 9th December 4:15
Use your time wisely
Eric
A collection of information related to the Applied ICT course at Palmer's College
Tuesday, 7 December 2010
Thursday, 2 December 2010
Unit 20 Deadline extension
I have extended the deadline to Monday 6th December.
You need to hand in your print outs for the sections you want changing, to me during the lessons.
Do not attempt to give me individual pages, as I am not going to spend my team searching for what to replace. If you made a change to Jayne's evaluation then re-print the entire evaluation. This will not work if you did not use page breaks, so be careful as to what you need to actually re-print.
You need to hand in your print outs for the sections you want changing, to me during the lessons.
Do not attempt to give me individual pages, as I am not going to spend my team searching for what to replace. If you made a change to Jayne's evaluation then re-print the entire evaluation. This will not work if you did not use page breaks, so be careful as to what you need to actually re-print.
Thursday, 4 November 2010
Unit 20 Final deadline
The referral deadline for the unit 20 folders is
Referral deadline Thursday 25th November
You will need to hand in your entire folder, this will not be returned, if you do not hand in you folder on this day then I will not give you referrals, do not attempt to hand me folders on Monday - you have been warned.
I will mark the folders over the weekend and give you a current final mark based on the work you have presented to me on Monday 29th November.
I will also provide you with referral work to do, you will not get your folders back but can submit corrections based on the referrals I have given you. You cannot work on this during lessons as we will be working on the Game programming unit. These corrections will need to be given to me personally by:
Final deadline Friday 3rd December
If you do not hand in corrections by this date then they will not be included.
If I do not receive your folder at all by this deadline then you will receive a non submission mark (that is ZERO) and be asked to pay the £20 fee for your portfolio entry.
Please read this message carefully.
Referral deadline Thursday 25th November
You will need to hand in your entire folder, this will not be returned, if you do not hand in you folder on this day then I will not give you referrals, do not attempt to hand me folders on Monday - you have been warned.
I will mark the folders over the weekend and give you a current final mark based on the work you have presented to me on Monday 29th November.
I will also provide you with referral work to do, you will not get your folders back but can submit corrections based on the referrals I have given you. You cannot work on this during lessons as we will be working on the Game programming unit. These corrections will need to be given to me personally by:
Final deadline Friday 3rd December
If you do not hand in corrections by this date then they will not be included.
If I do not receive your folder at all by this deadline then you will receive a non submission mark (that is ZERO) and be asked to pay the £20 fee for your portfolio entry.
Please read this message carefully.
Thursday, 30 September 2010
Homework - Jayne, Hari and Toma Solutions
The solutions for Jayne, Hari and Toma need completing by the end of next week.
Make sure that you explain how the components of the solution work together by walking the reader through a couple of examples of how Jayne will complete a suitable task. Ensure you print drafts and hand to me so I can check through and make sure you are targeting the right stuff.
We will move onto the evaluation and client reports next week (starting with Jayne's), so we need these out of the way.
Make sure that you explain how the components of the solution work together by walking the reader through a couple of examples of how Jayne will complete a suitable task. Ensure you print drafts and hand to me so I can check through and make sure you are targeting the right stuff.
We will move onto the evaluation and client reports next week (starting with Jayne's), so we need these out of the way.
Homework: Game Focus group minutes and Mind map
You need to complete your minutes from your focus group and from this create the mind map (see portfolio guide for an example of the mind map).
It is important that this is titled to show that this comes from the discussion in the focus group.
This needs handing in by Thursday 7th October (next week)
It is important that this is titled to show that this comes from the discussion in the focus group.
This needs handing in by Thursday 7th October (next week)
Thursday, 8 July 2010
Palmer's Classic Arcade Game Competition 2010 scores
Current submissions
(submit screenshots to ebarwell@palmers.ac.uk)
Bomb Jack
187, 450 Eric Barwell
98, 510 James White
60, 190 Jade Bennett
39, 570 David Thorpe
38, 740 Christian Gee
8, 090 Bradley Mills
City Bomber
914, 725 Adam Wakefield
385, 325 Jack Kemp
345, 510 Christian Gee
339, 900 David Thorpe
281, 335 Bradley Mills
263, 830 James White
125, 540 Eric Barwell
110, 050 Hope Busby-Saywood
16, 170 Lawrence Smith
Donkey Kong
90, 200 Tom Bottjer
62, 700 Eric Barwell
44, 900 Kasim Rai
39, 800 Tommy Blackman
26, 500 Lewis Williams
24, 600 Dan Squirell
23, 800 Ben Moloney
14, 600 David Thorpe
Frogger
16, 290 Eric Barwell
12, 580 David Thorpe
8, 130 Tommy Blackman
Galaga
106, 730 Jonathon Rowley
85, 230 Eric Barwell
64, 860 Joe Smith-Allen
45, 310 Hope Busby-Saywood
9, 200 Tommy Blackman
Ghosts 'n' Goblins
69, 900 David Thorpe
58, 600 James Heginbottom
10, 400 Eric Barwell
Scramble
28, 540 Eric Barwell
13, 260 Jade Bennett
9, 630 James White
8, 060 Jake Larsen
5, 320 Lawrence Smith
Wonderboy
88, 310 Lawrence Smith
78, 000 James Heginbottom
68, 670 V-Jay McSweeney
32, 940 Eric Barwell
24, 850 David Thorpe
Zoo Keeper
543, 310 Thomas James
363, 450 Jade Bennett
344, 000 David Thorpe
160, 050 Eric Barwell
145, 300 Sidonie Gander
129, 130 Adam Wakefield
64, 780 Alex Pitt
(submit screenshots to ebarwell@palmers.ac.uk)
Bomb Jack
187, 450 Eric Barwell
98, 510 James White
60, 190 Jade Bennett
39, 570 David Thorpe
38, 740 Christian Gee
8, 090 Bradley Mills
City Bomber
914, 725 Adam Wakefield
385, 325 Jack Kemp
345, 510 Christian Gee
339, 900 David Thorpe
281, 335 Bradley Mills
263, 830 James White
125, 540 Eric Barwell
110, 050 Hope Busby-Saywood
16, 170 Lawrence Smith
Donkey Kong
90, 200 Tom Bottjer
62, 700 Eric Barwell
44, 900 Kasim Rai
39, 800 Tommy Blackman
26, 500 Lewis Williams
24, 600 Dan Squirell
23, 800 Ben Moloney
14, 600 David Thorpe
Frogger
16, 290 Eric Barwell
12, 580 David Thorpe
8, 130 Tommy Blackman
Galaga
106, 730 Jonathon Rowley
85, 230 Eric Barwell
64, 860 Joe Smith-Allen
45, 310 Hope Busby-Saywood
9, 200 Tommy Blackman
Ghosts 'n' Goblins
69, 900 David Thorpe
58, 600 James Heginbottom
10, 400 Eric Barwell
Scramble
28, 540 Eric Barwell
13, 260 Jade Bennett
9, 630 James White
8, 060 Jake Larsen
5, 320 Lawrence Smith
Wonderboy
88, 310 Lawrence Smith
78, 000 James Heginbottom
68, 670 V-Jay McSweeney
32, 940 Eric Barwell
24, 850 David Thorpe
Zoo Keeper
543, 310 Thomas James
363, 450 Jade Bennett
344, 000 David Thorpe
160, 050 Eric Barwell
145, 300 Sidonie Gander
129, 130 Adam Wakefield
64, 780 Alex Pitt
Tuesday, 6 July 2010
Final week of competition
The following games have not really been competed for (single person submissions).
Crystal castles
Donkey Kong Jr
Pheonix
They will be removed from the competition at the end of Today (Tuesday) if no competing scores are submitted.
This will leave the following active games
Bomb Jack
City Bomber
Donkey Kong
Frogger
Galaga
Ghosts 'n' Goblins
Scramble
Wonderboy
Zookeeper
Closing date for entries is 23:59 Sunday 11th July 2010
Crystal castles
Donkey Kong Jr
Pheonix
They will be removed from the competition at the end of Today (Tuesday) if no competing scores are submitted.
This will leave the following active games
Bomb Jack
City Bomber
Donkey Kong
Frogger
Galaga
Ghosts 'n' Goblins
Scramble
Wonderboy
Zookeeper
Closing date for entries is 23:59 Sunday 11th July 2010
Thursday, 17 June 2010
Palmer's Classic Arcade Game Competition 2010
You are invited to compete for prizes in the annual Classic arcade game competition, these games are played using the arcade emulator. You may only play games during workshop Do not attempt to play games during your lessons. For details of how to play in the competition please speak to me in Workshop on Monday or Thursday dinner time in E19.
In order to be eligible for the competition you need to be either a Single/Double ICT or Computing Student. Scores will be submitted by some of the leaving second year students (as a form of friendly rivalry), but they will not be able to win any prizes.
Entries are accepted from Monday, 21st June 2010
Screenshots can be submitted by e-mail to me (ebarwell@palmers.ac.uk) up to 23:59 Sunday 11th July 2010.
The 12 games selected are as follows:
General rules are no cheating, no continues, no setting difficulty to stupid easy
A new blog entry will be created with a list of all the games and current score submissions.
Good Luck
Eric
In order to be eligible for the competition you need to be either a Single/Double ICT or Computing Student. Scores will be submitted by some of the leaving second year students (as a form of friendly rivalry), but they will not be able to win any prizes.
Entries are accepted from Monday, 21st June 2010
Screenshots can be submitted by e-mail to me (ebarwell@palmers.ac.uk) up to 23:59 Sunday 11th July 2010.
The 12 games selected are as follows:
- City Bomber
- Space Invaders part II
- Wonderboy
- Donkey Kong
- Donkey Kong Jr
- Tron (use mouse for aim and fire - cursors to move)
- Bomb Jack
- Ghosts 'n' Goblins
- Scramble
- Crystal castles (mouse controls Bently - can jump)
- Pheonix
- Tempest (use mouse for accuracy and control)
- Frogger (newly added)
- Galaga (newly added)
- Zoo Keeper (newly added)
General rules are no cheating, no continues, no setting difficulty to stupid easy
A new blog entry will be created with a list of all the games and current score submissions.
Good Luck
Eric
Monday, 8 February 2010
U17 Final Deadline
The final deadline for the game programming unit is:
Friday 30th April 2010
This is an absolute deadline, there will be no normal referral process, you must ensure that your work is up to date and complete.
If you fail to submit your work (you are advised to submit before the deadline to avoid printing issues) you will receive a zero submission mark.
There can be no extension to this deadline due to a fixed exam board deadline that I need to adhere to.
Friday 30th April 2010
This is an absolute deadline, there will be no normal referral process, you must ensure that your work is up to date and complete.
If you fail to submit your work (you are advised to submit before the deadline to avoid printing issues) you will receive a zero submission mark.
There can be no extension to this deadline due to a fixed exam board deadline that I need to adhere to.
Wednesday, 27 January 2010
Wednesday 27th Jan While I'm away
I will not be in today so you must ensure that you use your time wisely.
Do not sit around talking as the work you have to do will not go away.
You should be ideally working on your subroutine list or writing up your sprite subroutine descriptions in structured English. Make sure you remember to include the use of any parameters where sprite subroutines use them. If you have completed all of those then go back to your code and start working on the xml comments
press \\\ on the line immediately above each subroutine and variable and fill in the summary (and any parameters listed). This is crucial work.
You need to ensure you read the assignment guide on the U17 section of the Intranet for the details.
I will hopefully be back in on Thursday.
Do not sit around talking as the work you have to do will not go away.
You should be ideally working on your subroutine list or writing up your sprite subroutine descriptions in structured English. Make sure you remember to include the use of any parameters where sprite subroutines use them. If you have completed all of those then go back to your code and start working on the xml comments
press \\\ on the line immediately above each subroutine and variable and fill in the summary (and any parameters listed). This is crucial work.
You need to ensure you read the assignment guide on the U17 section of the Intranet for the details.
I will hopefully be back in on Thursday.
Tuesday, 19 January 2010
How to Create an Organisation chart in Visio (video)
I've created and uploaded a video showing how to create your Top Down designs using the Organisation chart template in Visio.
I recorded in HD so for the best detail make sure you select the HD setting
Here's the video link
I recorded in HD so for the best detail make sure you select the HD setting
Here's the video link
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